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Bug: Dash Interruption on Drop in Slice & Dice Ability
136 °C
Bug #807

Dash Interruption on Drop in Slice & Dice Ability

Status: Open
Priority:
High
Added by:
or3o777
on January 11, '26
Assigned to:
Unassigned
Due date:
Reported for:
Actual Result:
Killer loses power without lunge or hit and the power goes on cooldown
Expected Result:
Killer can initiate lunge and get hit while dropping from any elevation. This shouldn't block killer from using power
Severity:
Major
Reproducibility:
Always
Platform:
Steam
Additional Notes & Comments:
Not set

Steps to Reproduce

  1. Access PTB/Live Release Main Menu
  2. Click Play tab in Main Menu -> Click Killer or Custom match button -> Select Killer "The Good Guy"
  3. Enter a match
  4. Enter "Hidey-Ho Mode" as Good Guy, by pressing the Secondary Power Button
  5. Initiate a Slice & Dice dash at a distance that will allow the dash to end (subsequently, the lunge to start) while dropping from a height
  6. Also triggers if user ends the dash prematurely by not holding M2 while dropping from elevation

Explanation

When using Slice & Dice, if during the dash, Chucky drops from elevation (e.g. Coal Tower, Yamaoka Temple, Eyrie 2nd floor, etc.), his power goes on cooldown and interrupts the hit animation that should always end the dash. It happens consistently, both when it's triggered either by itself when the dash ends and the lunge starts or when player stops holding m2 during drop (to initiate the lunge faster).
This currently can be reproduced on both 9.4.0 PTB and Live Release current version, as the bug is very old for The Good Guy

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[ #1 ] 15 days ago by

This isn't a duplicate of https://app.betahub.io/projects/pr-5642738318/issues/705
Bug https://app.betahub.io/projects/pr-5642738318/issues/705 deals with Chucky encountering invisible collision and getting the hit prematurely on diagonal surfaces (e.g. stairs), while this bug deals with Chucky losing power entirely and it going on cooldown with no hit while dropping from elevation if the Killer starts lunge mid drop.
Check videos for both issues please to see the difference between bugs.

Thank you,
Dapperford

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