Bug: Michael Myers' Aura Remains Undetected Despite Using Aura Exchange Perk
212 °C
Bug #8084
Michael Myers' Aura Remains Undetected Despite Using Aura Exchange Perk
| Status: | Open |
| Priority: |
High |
| Added by: | Anonymous on October 19, '26 |
| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: | |
| Actual Result: |
Results in Meyers being able to track players he has not interacted with without revealing himself or the use of the perk
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| Expected Result: |
Meyers aura should be visible, or his stealth should be forcibly broken and the aura made visible, his ability to bypass detection despite using perks that are supposed to interrupt it make it overpowered
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| Severity: |
Major
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| Reproducibility: |
Always
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| Platform: |
Steam
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| Additional Notes & Comments: |
I understand balancing the killers in asymmetric survival is difficult, but when killers select detection perks the detection needs to be party wide or at least within a radius of the affected player, our characters yell when dropping 3 feet, they make all kinds of ridiculous noises and movements that draw attention, if a killer consciously makes the choice to exchange stealth for information, that information should be disseminated and treated with actual gameplay consequences.
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Steps to Reproduce
- Michael meyes
- Equip the park involving aura exchange
Explanation
Michael Meyers character remains undetected even when using perks that reveal his aura, had one last night that was running the perk revealing his aura to the survivor with the least chase time, in exchange for revealing theirs, and his aura was never revealed despite him tracking directly to me multiple times
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