Bug: Vigil Effect Granted by Dead Teammates
Bug #84
Vigil Effect Granted by Dead Teammates
| Status: | New |
| Priority: |
Medium |
| Added by: |
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| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: | |
| Actual Result: |
vigil is applied to player2
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| Expected Result: |
vigil no longer applies because player1 is dead
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| Severity: |
Minor
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| Reproducibility: |
Always
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| Platform: |
Steam
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| Additional Notes & Comments: |
i'm PRETTY sure it's Always reproduced.. it worked first time & every time i tested it in the one game
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Steps to Reproduce
- player1 runs vigil
- player1 dies on hook
- player2 goes within 16m of hook where player1 died
Explanation
dead teammates who run vigil still apply the effect if you go near their dead body
clips showing what i'm talking about: for these videos, i added summaries. basically, just pay attention to the perks that are being run + the vigil effect being applied.
here's a clip of the public game i noticed it in:
https://www.youtube.com/watch?v=4_sqTG8Cr78
summary of clip:
- i die while running vigil
- nancy runs near my dead body and gets my vigil effect
- i check all three teammates: nancy, alan wake, and sable. nobody else is running vigil
- i can see the vigil effect timing out on nancy because she left my range
and then, a clip of the private game i tested it in: [this is the clip that i have attached properly in the Video Clips section]
https://www.youtube.com/watch?v=9-SK6bikIhQ
summary of clip:
- bot running vigil is killed. i wait for the death animation to complete & hatch to open
- i run towards the hook and have vigil applied to me
- i run out of range and let vigil time out. i run into the hook range again and it is applied to me again
- i run out of range and let vigil time out again
note: the entire time i have the visible "vigil" effect applied, my exhaustion recovers accordingly. at the beginning and the end of the clip you can compare the recovery speeds, it's definitely actually applying vigil
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Linked Bugs (1)
Bug Occurrence
Screenshots
None
Video Clips
Log Files
None