Bug: Post-Patch 8.2.0 Fog Rendering Distance Issue
Bug #87
Post-Patch 8.2.0 Fog Rendering Distance Issue
| Status: | Open |
| Priority: |
High |
| Added by: |
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| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: | |
| Actual Result: |
Fog distance no longer works; distant objects remain fully visible instead of fading into the fog.
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| Expected Result: |
Fog should obscure distant objects and reduce long-range visibility as intended.
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| Severity: |
Blocker
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| Reproducibility: |
Always
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| Platform: |
Steam
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| Additional Notes & Comments: |
Not set
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Steps to Reproduce
- play as killer or a survivor on customs or pubs
- preferably choose an outdoor map from the selection menu
- you will be able to notice there is no masking or atmospherical fog in the distance
- you will be able to spot any object across the entire map without the need to go closer to it
Explanation
I’m submitting this as a potential bug, since this issue hasn’t been addressed by the developers or on the forums, and I would love to provide clear details about it.
Prior to patch 8.2.0 maps had a fog rendering distance, meaning the fog acted like a visual barrier. any object was hidden behind the fog.
But after the patch, it broke and that element was completely taken away from the maps.
Watchers
Screenshots
Log Files
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this is the same thing with the endgame lobby, all of the fog disappeared when the game got updated to ue5 for some reason
I really wish this would be fixed it makes many maps look much worse