Bug: Springtrap's Lobby Animation Misaligned Due to Camera Zoom Change
This issue
is a
duplicate of #138 Camera Position Altered in Killer Lobby Affecting Animatronic Animations.
This is nothing to worry about. This report has been linked to the original issue and will act as a vote for it.
Any media attached to this report will be accessible from the original issue.
Springtrap's Lobby Animation Misaligned Due to Camera Zoom Change
| Status: | Duplicate |
| Added by: |
|
| Reported for: | |
| Actual Result: |
Camera is too zoomed out, breaking the intro animation
|
| Expected Result: |
Camera should return to what it was, so Springtrap is only partially visible during the animation
|
| Severity: |
Minor
|
| Reproducibility: |
Always
|
| Platform: |
Steam
|
| Additional Notes & Comments: |
Not set
|
Steps to Reproduce
- Choose to play Killer
- Select Springtrap
- Watch the animation play (retry if he does the walking by one instead)
- Compare with footage from when the chapter released
- Notice how the camera is zoomed out and will now show more of him when the animation plays
Explanation
Springtrap has a misaligned lobby animation.
With the introduction of Springtrap to DBD, came an interesting lobby animation which is a reference to the FNAF games: he will grab the right side of the screen and peek around the edge.
However, since a few updates ago, the camera in the lobby is a bit zoomed out when selecting him, causing said animation to be misaligned and showing his full head when doing the animation.
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