Bug: Camera Position Altered in Killer Lobby Affecting Animatronic Animations
Bug #138
Camera Position Altered in Killer Lobby Affecting Animatronic Animations
| Status: | Open |
| Priority: |
Low |
| Added by: |
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| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: | |
| Actual Result: |
The Animatronic's lobby select/starting animations are misaligned with the current camera view for the Killer lobby.
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| Expected Result: |
The Animatronic should be moved forward, to match with the distance of the lobby camera, the same way it was before.
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| Severity: |
Minor
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| Reproducibility: |
Always
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| Platform: |
Steam
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| Additional Notes & Comments: |
Not set
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Steps to Reproduce
- Open a Killer lobby with The Animatronic and observe his lobby animations.
Explanation
In 9.3.2, the camera for the Killer lobby has seemlingly been moved backwards. Which as a result has caused some Killer lobby animations to look off.
The most noticable example being Springtrap/The Animatronic's lobby animations. The animation where he walks across the screen, shows him being frozen for a split second at the starting position. His other animation where he leans from the right side of the screen, now shows that instead of holding the side of the screen like he's supposed to while only showing half of his head, he now holds his hand in the air away from the edge of the screen, while also showing his entire head.
Watchers
From what I can tell, this bug is caused by Springtrap now being considered a "tall" killer in terms of camera position. The camera moves to different positions based on the height of the killer, and Springtraps animations were made with an "average" height in mind.
It seems like someone changed this to use the "tall" camera height without considering that it would cause the lobby animations to misalign.