Bug: Inconsistent Pounce Animation for Dracula in Dog Form
This issue
might be a
duplicate of #1350 Dark Lord Wolf Pounce Mechanics Broken in 2v8.
Inconsistent Pounce Animation for Dracula in Dog Form
| Status: | Pending Moderation |
| Priority: |
Medium |
| Added by: |
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| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: | |
| Actual Result: |
He moves around awkwardly and rapidly without any clear camera turn to determine where to dodge
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| Expected Result: |
the animation working
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| Severity: |
Major
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| Reproducibility: |
Always
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| Platform: |
Steam
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| Additional Notes & Comments: |
I am submitting this again because I was able to record another demonstration of his power not working as intended for Survivor.
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Steps to Reproduce
- Look at Dracula in wolf form pounce
- You cannot tell that he is ending the pounce early definitively
Explanation
Dracula's dog form pounce animation is not consistent. It does not show where the pounce ends and when he is ready to start another pounce. The angle is not clear. He slides forward and makes rapid micro movements without jumping clearly at the Survivor. This happens to me every match, including 1v4. Every 2v8 match demonstrates at least one pounce animating properly from the Survivor's POV, however, the subsequent pounces are inaccurate.
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