Bug: Dramaturgy Effects Remain Active Post-Escape; It should deactivate post escape
This issue
might be a
duplicate of #657 Perk 'Change of Plan' fails to re-validate item requirements after 'Dramaturgy' triggers inside locker.
Dramaturgy Effects Remain Active Post-Escape; It should deactivate post escape
| Status: | Pending Moderation |
| Priority: |
High |
| Added by: |
|
| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: | |
| Actual Result: |
I lose an event Medkit that I will never get back
|
| Expected Result: |
I keep my Medkit
|
| Severity: |
Major
|
| Reproducibility: |
Frequently
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| Platform: |
Steam
|
| Additional Notes & Comments: |
Unfortunate way to lose an item that will never come back :(
|
Steps to Reproduce
- Hold an item
- Use dramaturgy and escape
- Check to see if the item gets replaced with another
- Check to see if the Survivor speeds up from the haste bonus
- Check to see if the Survivor does the scream animation
Explanation
Dramaturgy effects remain active after escaping. Survivor perk effects remain active after leaving the exit gate. Dramaturgy caused me to lose my Masquerade event Medkit because of its secondary effect of dropping the held item for the other, after I ran past the exit gate threshold with the music playing.
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