Bug: Wesker's Post-Dash Movement connectivity Issue
Wesker's Post-Dash Movement connectivity Issue
| Status: | Pending Moderation |
| Priority: |
High |
| Added by: |
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| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: | |
| Actual Result: |
wesker will stop before he can move again
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| Expected Result: |
wesker will slide in a direction of held key, same as kaneki does after kagune leap
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| Severity: |
Major
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| Reproducibility: |
Always
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| Platform: |
Steam
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| Additional Notes & Comments: |
this lack of movement control or any transition, just hard stop after power feels very clunky and unpleasent to play
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Steps to Reproduce
- have two tokens of your power
- hold any movement key, for instance 'W'
- start dashing and keep holding the key
- in between dashes you should be able to redirect movement with input keys to slide
Explanation
Wesker movement transition after dashing is completely none existant anymore, before 9.5.0 if you were holding any movement key like 'w' for instance, before dash and you were still holding it after the dash ended wesker would fluently move forward, as if doing a little slide (like the one kaneki has after using kagune) and now on live server if you do the same thing Wesker just stops in place before you can move again. It's even worse when we equip Egg addon as it was making this slide way bigger and now on LIVE patch of 9.5.0 it gets stopped as well. Holding 's' key then dashing and switching to 'w' key would make this "slingshots" effect even stronger.