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Bug: Unnatural Hair Physics for Michonne Grimes During Running Animation
This issue
might be a
duplicate of #720 Characters' Clothing Physics Malfunction Post-Launch.
Unnatural Hair Physics for Michonne Grimes During Running Animation
| Status: | Pending Moderation |
| Priority: |
Medium |
| Added by: | Anonymous on July 1, '26 |
| Assigned to: |
Unassigned
|
| Due date: | |
| Reported for: | |
| Actual Result: |
The hair physics appear completely locked or heavily constrained. The dreadlocks move together rigidly like a solid piece of geometry, swinging unnaturally from side to side in a uniform "ping-pong" motion. There is zero individual strand movement, making the hair look stiff, artificial, and poorly optimized.
|
| Expected Result: |
Michonne’s dreadlocks should have physics applied. The dreads should flow smoothly, dangling independently with fluid secondary motion that responds naturally to velocity changes and directional shifts while running.
|
| Severity: |
Cosmetic
|
| Reproducibility: |
Always
|
| Platform: |
Steam
|
| Additional Notes & Comments: |
Not set
|
Steps to Reproduce
- Equip the Survivor
- Enter a Match Public or Custom Match
- Initiate Run Animation
- Observe from Third-Person
Explanation
When playing as Michonne Grimes, her hair physics appear highly unnatural and broken during the running animation. Instead of fluid, individual dreadlock movement, the entire hair asset moves rigidly. The dreads swing left and right in a unified, stiff block pattern, severely degrading the visual quality of the licensed survivor.
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