Bug: Ghoul's leap delays and Kagune marker teleportation lag with high ping
Ghoul's leap delays and Kagune marker teleportation lag with high ping
| Status: | Pending Moderation |
| Priority: |
High |
| Added by: | Anonymous on July 25, '26 |
| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: | |
| Actual Result: |
Delayed response to mouse input
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| Expected Result: |
Instant or near instant response to mouse input
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| Severity: |
Major
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| Reproducibility: |
Always
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| Platform: |
Steam
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| Additional Notes & Comments: |
All clips were recorded with a ping of 62 ms. This issue makes the ability difficult to use and unpredictable, and it can affect both sides. Sometimes survivors try to move in the opposite direction of my leap, but because of this issue, I am suddenly launched in a completely random direction and hit them unexpectedly, catching them off guard.
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Steps to Reproduce
- Get a 50 - 70 ms
- Press right button to prepare a leap
- Press left button to perform a leap
- Notice the response between mouse input and leap
Explanation
Ghoul's leaps are significantly delayed whenever the player has more than 50 ms of ping.
The Kagune marker constantly teleports to seemingly random positions or does not respond to mouse clicks in time.
I have attached several video examples. Each video includes an input visualizer at the bottom of the screen, showing exactly which buttons I press. One of the videos also includes a timer that can be used to measure the delay between the input and the actual leap.
From my perspective, I pressed M1 at 1.550 seconds, but the leap did not begin until 1.885 seconds. This means the input delay was approximately 0.335 seconds, or 335 ms, which is nowhere near my actual ping of 62 ms.
The issue does not affect only the input timing. It also affects the aiming point: the Kagune marker may suddenly snap to another position, causing the leap to go in a completely different direction.
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