Bug: Degraded Game Performance and Frame-Rate Post Chorus of Sin Update
This issue
is a
duplicate of #6460 Frame Rate Drop Post-Update.
This is nothing to worry about. This report has been linked to the original issue and will act as a vote for it.
Any media attached to this report will be accessible from the original issue.
Degraded Game Performance and Frame-Rate Post Chorus of Sin Update
| Status: | Duplicate |
| Added by: | Anonymous on August 28, '26 |
| Reported for: | |
| Actual Result: |
Degraded performance metrics
|
| Expected Result: |
A more performant experience
|
| Severity: |
Major
|
| Reproducibility: |
Always
|
| Platform: |
Steam
|
| Additional Notes & Comments: |
Not set
|
Steps to Reproduce
- Launch the game
- Compare performance metrics between Chorus of Sin and Jason chapter releases
Explanation
Chorus of Sin update has degraded game-performance and frame-rate on my system.
The main menu and lobby perform worse, and have frequent hitching when selecting different options.
Various maps have notable frame-rate and hitching issues as well:
- Toba Landing
- Nostromo Wreckage
- Trickster's Delusion
- Autohaven Wreckers
And possibly more maps...
My system specs:
- Ryzen 7 5700x
- RTX 3070
- 16GB DDR4 3200MHZ
- Game installed on an SSD
- NVIDIA GSYNC in use (VSYNC disabled in-game but enabled system-wide)
Watchers
Screenshots
None
Video Clips
None
Log Files
None
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