Bug: Blink teleportation and lag issues in Nurse character
Blink teleportation and lag issues in Nurse character
| Status: | Pending Moderation |
| Priority: |
Critical |
| Added by: |
|
| Assigned to: |
Unassigned
|
| Due date: | |
| Reported for: |
9.3.2
Auto
|
| Actual Result: |
Bugged blink,rubberband,lag and stuttering
|
| Expected Result: |
Normal blinks,No lags,Normal Fatigue
|
| Severity: |
Major
|
| Reproducibility: |
Frequently
|
| Platform: |
Steam
|
| Additional Notes & Comments: |
Not set
|
Steps to Reproduce
- Play the nurse character
- Use your power and notice bugs like getting teleported in random places
- Charge Nurse's second blink to the maximum distance possible, just before fatiguing
- Release second blink a frame/several frames before fatigue
- After blinking and getting frame lagged, going in fatigue makes the game start lagging and stuttering
Explanation
If you blink down or into a collision, instead of stopping your blink like it's supposed to happen, you either get teleported towards the place that you would have blinked on or you are getting teleported in another random place nearby.After blinking the fatigue feels clunky and laggy inducing stuttering to your game. Furthermore nurse’s second blink sometimes doesn’t transport the killer's pov to where the Nurse herself should be after blinking,which results in significant rubberbanding and stuttering, then you appear to teleport in place for a few frames and then are suddenly transported to where you should have been teleported in the first place. This pretty much ends up being a missed hit or very confusional stuttering.
Watchers
Screenshots
None
Video Clips
Log Files
None