Bug: Nurse's Second Blink Causes Camera Misalignment and Rubberbanding
442 °C
Bug #77
Nurse's Second Blink Causes Camera Misalignment and Rubberbanding
| Status: | Fix Incoming |
| Priority: |
Critical |
| Added by: |
|
| Assigned to: |
Unassigned
|
| Due date: | |
| Reported for: | |
| Actual Result: |
Severe rubberbanding that places the Nurse's camera where you charged the blink from instead of where you blinked to for several frames
|
| Expected Result: |
Smooth camera transport along with the Nurse
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| Severity: |
Major
|
| Reproducibility: |
Frequently
|
| Platform: |
Steam
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| Additional Notes & Comments: |
Not set
|
Steps to Reproduce
- Play Nurse on any map
- Use Nurse's first blink, charge duration doesn't seem to matter
- Charge Nurse's second blink to the maximum distance possible, just before fatiguing
- Release second blink a frame/several frames before fatigue
Explanation
Nurse's second blink will oftentimes not transport the killer's camera with where the Nurse herself should be, which results in significant rubberbanding on the client end, where you appear to teleport in place for a few frames and then are suddenly transported to where you should be. This often results in missed hits or at the very least severe disorientation.
Watchers
Duplicates (19)
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