Bug: Nurse's Second Blink Causes Camera Misalignment and Rubberbanding
Bug #77
Nurse's Second Blink Causes Camera Misalignment and Rubberbanding
| Status: | New |
| Priority: |
High |
| Added by: |
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| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: | |
| Actual Result: |
Severe rubberbanding that places the Nurse's camera where you charged the blink from instead of where you blinked to for several frames
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| Expected Result: |
Smooth camera transport along with the Nurse
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| Severity: |
Major
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| Reproducibility: |
Frequently
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| Platform: |
Steam
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| Additional Notes & Comments: |
Not set
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Steps to Reproduce
- Play Nurse on any map
- Use Nurse's first blink, charge duration doesn't seem to matter
- Charge Nurse's second blink to the maximum distance possible, just before fatiguing
- Release second blink a frame/several frames before fatigue
Explanation
Nurse's second blink will oftentimes not transport the killer's camera with where the Nurse herself should be, which results in significant rubberbanding on the client end, where you appear to teleport in place for a few frames and then are suddenly transported to where you should be. This often results in missed hits or at the very least severe disorientation.
Watchers
Linked Bugs (3)
Screenshots
Video Clips
Log Files
None
Just to add to this, this has been ongoing since Kaneki's update in March. Nurse sometimes gets rubberbanded in place when she attempts to blink onto a survivor's exact position, and this is not that. This happens to me at least once or twice a match where I'm abruptly nowhere near where I was blinking/sent back to my original position, and it is a devastating bug.
My contribution. It feels like highway robbery when it happens. If I had to guess, it does seem to occur when you blink very close to a survivor's exact location, and the server rubberbands you back to your original blink position.
Idk why my post is "duplicate" even though this post doesn't even talk about the nurse's bugged animations lmfao