Bug: Taunt Tower Targeting Issue in Death Lab B10 After Clearing Taunt
Bug #143
Taunt Tower Targeting Issue in Death Lab B10 After Clearing Taunt
| Status: | In Progress |
| Priority: |
High |
| Added by: |
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| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: |
Steps to Reproduce
- Clear taunt on death
- Lab b10
Explanation
When clearing taunt in death lab b10, units will still target the taunt tower even though it's set to focus boss.
Watchers
Screenshots
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Device
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Can you provide a screen record to show this bug?
Here the light pumpkin f**** doesn't have a taunt but still casts s2 on the taunt tower. I'm not sure what is making him do it, since this time he didn't have a cleansed taunt that i saw. This happened 1/10 auto runs
Did you enable the Lag Optimize in the battle setting
Yes, I have that enabled
When this feature is enabled, the instructions for the next turn will be sent a few hundred milliseconds in advance to reduce the impact of latency. When the BOSS dies, the targeting cricle on it will disappear, and the targeting cricle will only reappear when the next unit takes action. However, when the instructions are sent in advance, it is not yet the turn for the next unit to act, so the instructions at that time will follow the default AI for attacking. In your video, it prioritized attacking the left tower that was under a defense debuff. This issue might be a bit tricky. Thank you for your feedback; we will look into it. Please leave your nickname so I can send you the gift.
My nickname in game is spvcejvm
I will turn the lag optimize off in the meantime. Thank you so much for the help 😁
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