Bug: Boss Accuracy Issue in Water Mental Fortress Phase 2
Bug #427
Boss Accuracy Issue in Water Mental Fortress Phase 2
| Status: | Resolved |
| Priority: |
Medium |
| Added by: |
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| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: |
Steps to Reproduce
- Enter water mental fortress with fire robot with 182 resistance (including guild upgrades) and a water robot with a blur set on the same side (right).
- Fire robot sometimes receives paralysis or ATK down or SPD down.
Explanation
(Water) Mental Fortress Insane, wrong boss accuracy?
I quote from game-news: 2025/05/01 The effect resistance in Phase 3 has been reduced from 110% to 90%, and the effect accuracy has been reduced from 110% to 100%.
2025/07/04 Insane Difficulty The boss's defense and effect accuracy are reduced by 10%, and the speed is reduced by 10. The drop is the same as the original version.
So boss's accuracy was 100% in 2025/05/01 and became 10 less in 2025/07/04, so 90%. So, according to these updates now with 190% resistance the unit should be immune to debuffs. But my fire robot with 182 resistance + 8 from blur gear (on same side unit) = 190 res I get some debuffs right away from phase 2 while I should be immune in all phases.
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The acc/res in Mental Fortress has change when we add difficulty level to this area. For now, only Atk/Def will increase based on the boss phase. In insane mode, boss have 100 acc and 85 res in all 3 phases.
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