Bug: Critical Strike Explosion Feedback and Damage Propagation Issue
Bug #304
Critical Strike Explosion Feedback and Damage Propagation Issue
| Status: | Resolved |
| Priority: |
Critical |
| Added by: |
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| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: |
01.3
Auto
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Steps to Reproduce
- Boom your dead/ticking bomb
- Double up explosions
- Hit the player for full damage
- At least the player that shot the weapon/caused the explosion
Explanation
boom your dead/ticking bom, + double up explosions. hit the player for full damage. well atleast the player that shot the weapon/caused the explosion. just had a run end to that because i kept hitting myself for like 400 crit damage. together with critical strike which spreads crits around causes you to just die if your too close to the explosion. why? oh because the explosion if caused by a crit gets affected by that trait. its either not fully attributed to the player that used it or its being attributed to the enemy that was killed, thus causing the player to take full damage. yet for teammates it counts as reduced damage. since they only took 4 damage per explosion hit. with the devastator blaster pistol and explosion radius upgrade on it you can stand 10 meters away and still die to your own explosions. if a SINGLE enemy so much as touches you while your on enemies deal more damage you just explode to death. so either they need to be either/or. or adjusted so that the proper "flags" get put so that the user doesnt get affected by them. discord ID: MitsutoMarika#6120
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Duplicates (2)
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