Bug: Incorrect IsHoldingActiveThrowable flag value
Bug #30
Incorrect IsHoldingActiveThrowable flag value
| Status: | New |
| Priority: |
Medium |
| Added by: |
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| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: |
Steps to Reproduce
- give any weapon u can hold in thrown mode (G key)
- press G
- give any thrown
- start aiming with weapon in hands
- now u get IsHoldingActiveThrowable = true, GetActiveThrowableWeaponItem() will return grenades
Explanation
Incorrect value of player.IsHoldingActiveThrowable flag When u dont have any thrown weapon, but holding any weapon in g-mode and aiming u get false value for this flag, as described in docs (throwable = grenades/molotovs..). But if u have any throwable and holding weapon in g-mode with aiming, u will get true (expected false, u dont aiming with thrown weapon) and player.GetActiveThrowableWeaponItem() return thrown u have (expected magnum, for example)
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