Bug: Memory Leak Issue While Paused in Single Player
Bug #16453

Memory Leak Issue While Paused in Single Player

Status: Duplicate
Added by:
Anonymous
on September 3, '26
Reported for:

Steps to Reproduce

  1. I paused mid-run to go to another room.
  2. Was gone for about 10 minutes.
  3. Came back and unpaused.
  4. It took a solid 20 seconds to actually unpause.
  5. I check Task Manager.
  6. It's using nearly all of my 32 gigs of RAM.
  7. The game was so unresponsive that simply closing the window didn't kill it.
  8. The process itself had to be killed.

Explanation

The single player memory leak while paused during a mission appears to be back, or wasn't properly fixed. In as little as 10 minutes of sitting paused, the game grew to take up nearly 30 gigabytes of RAM, and had to be closed via Task Manager.

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