Bug: In-Game Screen Resolution Defaults to 65% Instead of 100% on Fresh Installation
Bug #1353
In-Game Screen Resolution Defaults to 65% Instead of 100% on Fresh Installation
| Status: | Open |
| Priority: |
Medium |
| Added by: | Anonymous on February 11, '26 |
| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: | |
| Actual Result: |
The game defaults the Screen Resolution setting to 65%, which is reflected in the config as sg.ResolutionQuality=65 and ScreenRenderSize=65
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| Expected Result: |
The Screen Resolution setting should default to 100% to match the monitor's native resolution of 2560x1440
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| Severity: |
Minor
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| Reproducibility: |
Always
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| Platform: |
Steam
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| Additional Notes & Comments: |
I would like to clarify that I am running a powerful system that is well above the recommended requirements. My PC features an NVIDIA RTX 3080 and an Intel i9-10900KF with 32GB of RAM
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Steps to Reproduce
- Delete the configuration folder in %localappdata%\DeadByDaylight\Saved\Config\
- Launch Dead by Daylight via Steam
- Navigate to the Options > Graphics menu
- Observe that the Screen Resolution setting is set to 65% instead of 100%
- Verify in GameUserSettings.ini that sg.ResolutionQuality and ScreenRenderSize are both set to 65
Explanation
Upon a fresh installation, the game correctly detects my native monitor resolution as 2560x1440, but incorrectly sets the in-game Screen Resolution setting to 65% by default. This results in the game rendering at a lower quality despite being on a high-resolution display, creating an unnecessarily blurry experience for new players. While this setting can be adjusted manually in the options at any time, it would be a much better experience if the game defaulted to 100% Screen Resolution automatically to match the detected native resolution.
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