Bug: Biopod Launcher Aiming SFX Continues After Successful Teleport
130 °C
Bug #1619
Biopod Launcher Aiming SFX Continues After Successful Teleport
| Status: | Open |
| Priority: |
Medium |
| Added by: |
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| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: | |
| Actual Result: |
Depending on ping or survivors running in and out of range, the aiming SFX will continue even after teleporting and wont go away until you teleport again
|
| Expected Result: |
After teleporting to a slipstreamed survivor, the biopod launcher "aiming SFX" should end
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| Severity: |
Major
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| Reproducibility: |
Always
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| Platform: |
Steam
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| Additional Notes & Comments: |
Sometimes spamming your teleport regardless of the scenario will reproduce this bug as well
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Steps to Reproduce
- While using a biopod, infect a survivor
- Go to slipstreamed survivor in person, not thru a biopod
- Aim your launcher at survivor while theyre at max range before cutoff point
- Have survivor keep running in and out of range of your launcher
- Attempt to teleport to survivor while they do step 4
- After a successful teleport, you will still hear the SFX of your biopod launcher as if you are continuously aiming it
Explanation
Singularity's Biopod launcher aiming SFX gets bugged when attempting to spam trying to teleport to a slipstreamed survivor
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