Bug: Unnatural Animations for Trickster's Stationary Turns
Bug #3213
Unnatural Animations for Trickster's Stationary Turns
| Status: | Open |
| Priority: |
Medium |
| Added by: |
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| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: |
9.6.1
Auto
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| Actual Result: |
Not set
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| Expected Result: |
Not set
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| Severity: |
Not set
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| Reproducibility: |
Not set
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| Platform: |
Not set
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| Additional Notes & Comments: |
Not set
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Steps to Reproduce
- Load into a game with the killer set as the Trickster (Ji-Woon, not the MiNa skin).
- Observe his animations from the survivor’s perspective when he is turning his camera side to side.
- Observe his animations from the survivor’s perspective when he is turning his camera up and down.
Explanation
The Trickster’s animations when turning whilst stationary look bugged or unintentionally off to what looks natural. His legs do not move at all when moving the camera to one side just enough that his model doesn’t rotate— it looks rather unnatural this way and his left arm raises up weirdly and stays there until he moves. Some of his in-between or after poses of having turned around or not having turned just enough for his model to rotate also look very unnatural and unlike how they are probably intended to appear, making him look rather silly in some ways. In his other rendition of his new turning animations his knees bent inward, or the textures appeared to at least, perhaps this was a fix for that which didn’t end up looking as intended.