Bug: Unnatural Animations for Trickster's Stationary Turns
115 °C
Bug #3213

Unnatural Animations for Trickster's Stationary Turns

Status: Open
Priority:
Medium
Added by:
127jace
on May 5, '26
Assigned to:
Unassigned
Due date:
Reported for:
9.6.1 Auto
Actual Result:
Not set
Expected Result:
Not set
Severity:
Not set
Reproducibility:
Not set
Platform:
Not set
Additional Notes & Comments:
Not set

Steps to Reproduce

  1. Load into a game with the killer set as the Trickster (Ji-Woon, not the MiNa skin).
  2. Observe his animations from the survivor’s perspective when he is turning his camera side to side.
  3. Observe his animations from the survivor’s perspective when he is turning his camera up and down.

Explanation

The Trickster’s animations when turning whilst stationary look bugged or unintentionally off to what looks natural. His legs do not move at all when moving the camera to one side just enough that his model doesn’t rotate— it looks rather unnatural this way and his left arm raises up weirdly and stays there until he moves. Some of his in-between or after poses of having turned around or not having turned just enough for his model to rotate also look very unnatural and unlike how they are probably intended to appear, making him look rather silly in some ways. In his other rendition of his new turning animations his knees bent inward, or the textures appeared to at least, perhaps this was a fix for that which didn’t end up looking as intended.

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Screenshots

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Video Clips
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