Bug: Wesker's Virulent Bound Dash Stopping on Minor Obstacles
Bug #3235
Wesker's Virulent Bound Dash Stopping on Minor Obstacles
| Status: | Under Investigation |
| Priority: |
High |
| Added by: |
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| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: | |
| Actual Result: |
wesker dash will bump on air (becuase of pebbles,curbs etc) or just stop all together without even bumping, it will just end short
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| Expected Result: |
Wesker will dash on said small objects without stopping, (or dash through them)
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| Severity: |
Blocker
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| Reproducibility: |
Always
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| Platform: |
Steam
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| Additional Notes & Comments: |
Not set
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Steps to Reproduce
- Charge up Wesker's power
- aim it at any small thing that wesker should be able to dash through or dash on should i say
- then dash at it
- and as a finale wesker will be stopped instantly or bump on said microscopic pebble/branch/curb/snow pixel etc
Explanation
Wesker virulent bound dash stops at any pixel height structures like curbs, branches, bricks because of the changes done in 9.5.0 under the fix called "Fixed an issue where The Mastermind’s Virulent Bound could glide off a hill’s ledge when falling". That very change made Mastermind's power "flat" to the point of it detecting even pebbles as a SOLID wall to end the power on. This needs to be tweaked, the video shows how bad the fix made Mastermind's power work. You can dash, have perfectly unobstructed area in front of you and still bump on literally air or dash will magicaly end in place without even bumping. Video ofcourse doesn't show the full scale of the problem but its major problem. It completely disables Mastermind from using his virulent bound in many circumstances.