Bug: Trickster's Blade "Release" Desynchronized With Throwing Animation
Bug #3251
Trickster's Blade "Release" Desynchronized With Throwing Animation
| Status: | Open |
| Priority: |
Medium |
| Added by: |
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| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: | |
| Actual Result: |
Trickster's blades "release" (appear in environment as projectiles) far later in relation to his throwing animation than they used to prior to his 9.5.0 update.
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| Expected Result: |
Trickster's animations should accurately reflect when blades are released.
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| Severity: |
Major
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| Reproducibility: |
Always
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| Platform: |
Steam
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| Additional Notes & Comments: |
I have included a frame-by-frame comparison video with two Trickster clips: one I recorded myself on version 9.6.1, and one from a Twitch stream showcasing Trickster's old version, recorded over one year ago. My clip was recorded with the game's FPS at 60. I included my video editing software in the clip to better visualize the animation's timing.
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Steps to Reproduce
- Throw blades as Trickster
Explanation
Trickster's blade "release" (a term I am using to describe the time between blades disappearing from the character's hands and subsequently appearing as projectiles in the map) is desynchronized with his throwing animation.
Prior to Trickster's 9.5.0 update, his throwing animation more accurately reflected when the blades appear in the map and are able to make contact with Survivors. Previously blades were released shortly after Trickster's arm extends; in his current state, they are released when his arm is almost completely off the screen.
The animation being desynchronized makes throwing feel much less responsive when compared to his previous iteration.
Watchers
Duplicates (1)
Bug Occurrence
Video Clips
Log Files
None