Bug: Wesker's momentum abruptly stops after power ends, fps dependant
119 °C
Bug #3292

Wesker's momentum abruptly stops after power ends, fps dependant

Status: Open
Priority:
Medium
Added by:
zyravrv
on May 7, '26
Assigned to:
Unassigned
Due date:
Reported for:
Actual Result:
Wesker comes to a complete halt and loses all speed after the bound ends, stopping in place before transitioning to normal walking.
Expected Result:
Wesker should seamlessly carry his momentum forward after the bound finishes, gliding smoothly into his walking animation without doing a hard dead stop.
Severity:
Blocker
Reproducibility:
Always
Platform:
Steam
Additional Notes & Comments:
Not set

Steps to Reproduce

  1. Have your power ready.
  2. Walk forward and use your bound while keeping the forward movement pressed.
  3. Keep pressing forward as the ability animation finishes.
  4. Notice how your character does a hard stop in place instead of gliding smoothly into the regular walking speed. You cannot smoothly redirect momentum between bounds either.

Explanation

This is about the movement transition AFTER the power ends, not during it. Before 9.5.0, if we kept moving forward when the power ended, Wesker would keep his momentum and smoothly glide into his normal walk (like a fluid little slide, similar to Kaneki after a kagune leap).

Now, he just hits an invisible brick wall and stops dead in his tracks before the game lets you walk again. This dead stop is extremely noticeable and ruins the Gold Egg add-on, which used to make this momentum slide way longer. Holding backwards and then switching to forward used to make this momentum "slingshot" effect even stronger, but now it just abruptly stops you in place.

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