Bug: Audio Distortion Issues Post-10th Anniversary Patch
132 °C
Bug #6984

Audio Distortion Issues Post-10th Anniversary Patch

Status: Open
Priority:
Medium
Added by: Anonymous on September 6, '26
Assigned to:
Unassigned
Due date:
Reported for:
Actual Result:
During these actions, audio is heavily bass-boosted or crunchy if a ton of loud audio is stacked together (ie, Artist firing crows while a hex totem is cleansed.)
Expected Result:
During these actions, audio should be pleasant
Severity:
Major
Reproducibility:
Frequently
Platform:
Xbox Series S|X
Additional Notes & Comments:
I thought it was a headset issue until I've heard other players are going throught the same issue. These audio issues, so far, does not affect The Judgment (as far as I know)

Steps to Reproduce

  1. Have the Richter Belmont skin equipped for Trevor Belmont
  2. Become injured as Richter Belmont
  3. Go against an Artist and have the crows be fired.
  4. Power all gens for exit gate sound distort
  5. Cleanse a hex totem

Explanation

Ever since the 10th anniversary patch, the game's audio has been a bit wonky, on multiple levels. First, i've heard it was Nemeisis' punch on survivors that it was incredibly bass boosted. Some wonky audio pieces are:

  1. Richter Belmont's grunts of pain (only affects this skin for Trevor Belmont)
  2. The Artist firing her crows, it has an incredibly crunchy/bass boosted audio. I did record it on Xbox Series S, but in the clip itself, it does NOT have the bass boosted/crunchy audio. I've taken a few clips of this boosted audio that i've encountered within the game, but on playback of these clips, the crunchy-ness is nonexistent .
  3. Sometimes when all gens are repaired, the sound for the exit gates is a little off as well. Doesn't happen all the time, but pretty often to be noticible.
  4. Sometimes cleansing a Hex totem has crunchy audio as well!

Watchers

Screenshots

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