Bug: Audio Distortion Issues Post-10th Anniversary Patch
132 °C
Bug #6984
Audio Distortion Issues Post-10th Anniversary Patch
| Status: | Open |
| Priority: |
Medium |
| Added by: | Anonymous on September 6, '26 |
| Assigned to: |
Unassigned
|
| Due date: | |
| Reported for: | |
| Actual Result: |
During these actions, audio is heavily bass-boosted or crunchy if a ton of loud audio is stacked together (ie, Artist firing crows while a hex totem is cleansed.)
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| Expected Result: |
During these actions, audio should be pleasant
|
| Severity: |
Major
|
| Reproducibility: |
Frequently
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| Platform: |
Xbox Series S|X
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| Additional Notes & Comments: |
I thought it was a headset issue until I've heard other players are going throught the same issue. These audio issues, so far, does not affect The Judgment (as far as I know)
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Steps to Reproduce
- Have the Richter Belmont skin equipped for Trevor Belmont
- Become injured as Richter Belmont
- Go against an Artist and have the crows be fired.
- Power all gens for exit gate sound distort
- Cleanse a hex totem
Explanation
Ever since the 10th anniversary patch, the game's audio has been a bit wonky, on multiple levels. First, i've heard it was Nemeisis' punch on survivors that it was incredibly bass boosted. Some wonky audio pieces are:
- Richter Belmont's grunts of pain (only affects this skin for Trevor Belmont)
- The Artist firing her crows, it has an incredibly crunchy/bass boosted audio. I did record it on Xbox Series S, but in the clip itself, it does NOT have the bass boosted/crunchy audio. I've taken a few clips of this boosted audio that i've encountered within the game, but on playback of these clips, the crunchy-ness is nonexistent .
- Sometimes when all gens are repaired, the sound for the exit gates is a little off as well. Doesn't happen all the time, but pretty often to be noticible.
- Sometimes cleansing a Hex totem has crunchy audio as well!
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