Bug: Scripted Object Serialization Mismatch During Story Loading
Bug #169
Scripted Object Serialization Mismatch During Story Loading
| Status: | In Progress |
| Priority: |
Medium |
| Added by: |
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| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: |
Steps to Reproduce
No steps to reproduce
Explanation
I dont know what cause this but I got this prompt when doing story.. I am using android samsung galaxy s10..just casually farming the story from a reset account.. the prompt says
A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.AssetBundle:LoadAsset(String) AssetBundleLoader:load(String, String) PrefabHelper:getPrefab(String, String) PrefabHelper:prepare(String, String, Int32, Boolean) <loadItems>d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
there is a button on the bottom, Dont show again
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