Bug: Scripted Object Serialization Mismatch During Story Loading
Bug #169
Scripted Object Serialization Mismatch During Story Loading
Status: | In Progress |
Priority: | Medium |
Added by: |
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Assigned to: | |
Due date: | |
Reported for: | 1.6.10 |
Steps to Reproduce
No steps to reproduce
Explanation
I dont know what cause this but I got this prompt when doing story.. I am using android samsung galaxy s10..just casually farming the story from a reset account.. the prompt says
A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.AssetBundle:LoadAsset(String) AssetBundleLoader:load(String, String) PrefabHelper:getPrefab(String, String) PrefabHelper:prepare(String, String, Int32, Boolean) <loadItems>d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
there is a button on the bottom, Dont show again
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Device
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Known issue and we are looking for ways to reproduce it. If you could provide the steps to reproduce it, it would be a great help to us.
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