Bug: Scripted Object Serialization Mismatch During Story Loading
96 °C
Bug #169

Scripted Object Serialization Mismatch During Story Loading

Status: In Progress
Priority:
Medium
Added by:
ricnaaru8787
on April 5, '25
Assigned to:
Due date:
Reported for: 1.6.10

Steps to Reproduce

No steps to reproduce

Explanation

I dont know what cause this but I got this prompt when doing story.. I am using android samsung galaxy s10..just casually farming the story from a reset account.. the prompt says

A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.AssetBundle:LoadAsset(String) AssetBundleLoader:load(String, String) PrefabHelper:getPrefab(String, String) PrefabHelper:prepare(String, String, Int32, Boolean) <loadItems>d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

there is a button on the bottom, Dont show again

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Device

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[ #1 ] 5 days ago by

Known issue and we are looking for ways to reproduce it. If you could provide the steps to reproduce it, it would be a great help to us.

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