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AI Reasoning

This item is a result of an AI-based algorithm, which may not always be correct. Below it's the reasoning behind the AI's decision.

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.disander Suggestions
Reported Suggestions
Project Title Status Votes Created
Forefront | Early Access
#696 Prioritize Rush Mode as the Main Game Mode for Forefront
Open
1
about 2 months ago
Forefront | Early Access
#599 Allow Overtime in Rush Mode for Unresolved Bomb Situations
Open
1
about 2 months ago
Forefront | Early Access
#531 Speed Up Health Regeneration and Reduce Delay for Balanced Combat
Declined
1
about 2 months ago
Forefront | Early Access
#530 Add Countermeasure Lockout Period to Prevent Immediate Enemy Targeting
Open
2
about 2 months ago
Forefront | Early Access
#529 Display Cooldown Indicator for Helicopter Flares
Open
3
about 2 months ago
Forefront | Early Access
#528 Adjust Anti-Air Missile Launcher Range for Balanced Air Combat
Open
3
about 2 months ago
Forefront | Early Access
#67 Enhance Vehicle UI/UX with HP Indicators, Sound Effects, and Enemy HP Display
Declined
7
4 months ago
Forefront | Early Access
#59 Improve Level Design with Natural Cover
Open
25
4 months ago
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