Bug: Wesker Infection SFX Plays Despite Uninfected Survivors
175 °C
Bug #1668

Wesker Infection SFX Plays Despite Uninfected Survivors

Status: Open
Priority:
High
Added by:
seekeroffire
on February 28, '26
Assigned to:
Unassigned
Due date:
Reported for:
Actual Result:
Uninfected and dead Survivors continue with the infection SFX
Expected Result:
The uninfected Survivor and dead Survivor locations do not play the SFX
Severity:
Major
Reproducibility:
Frequently
Platform:
Steam
Additional Notes & Comments:
Update: on the third video, you can see that my character begins to emit the infection SFX without getting infected. It happened after Vee got hit with Trapper. It disappeared after Wesker M1'd me?

Steps to Reproduce

  1. Infect a Survivor
  2. Have the Survivor use a spray
  3. See if they continue making noise
  4. If sacrificed, check their cage location to see if the infection SFX remains playing

Explanation

You can hear the SFX of the infection to Survivors by Wesker despite them not being infected. The locations of dead Survivors in 2v8 will (seemingly) emit this sound. Healthy and uninfected Survivors will also have this noise. This sound is very audible and easy to pinpoint Survivors who are hiding inside lockers. It is also possible to hear this audio bug from other Survivors while playing Survivor.

Watchers

Screenshots

None

Video Clips
Log Files

None

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