Bug: Wesker Infection SFX Plays Despite Uninfected Survivors
175 °C
Bug #1668
Wesker Infection SFX Plays Despite Uninfected Survivors
| Status: | Open |
| Priority: |
High |
| Added by: |
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| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: | |
| Actual Result: |
Uninfected and dead Survivors continue with the infection SFX
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| Expected Result: |
The uninfected Survivor and dead Survivor locations do not play the SFX
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| Severity: |
Major
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| Reproducibility: |
Frequently
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| Platform: |
Steam
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| Additional Notes & Comments: |
Update: on the third video, you can see that my character begins to emit the infection SFX without getting infected. It happened after Vee got hit with Trapper. It disappeared after Wesker M1'd me?
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Steps to Reproduce
- Infect a Survivor
- Have the Survivor use a spray
- See if they continue making noise
- If sacrificed, check their cage location to see if the infection SFX remains playing
Explanation
You can hear the SFX of the infection to Survivors by Wesker despite them not being infected. The locations of dead Survivors in 2v8 will (seemingly) emit this sound. Healthy and uninfected Survivors will also have this noise. This sound is very audible and easy to pinpoint Survivors who are hiding inside lockers. It is also possible to hear this audio bug from other Survivors while playing Survivor.
Watchers
Screenshots
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Video Clips
Log Files
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